Saturday, 19 December 2015

Final unit for I Corps and the full Corps!

I recently finished the final cavalry unit of the Allied Army I Corps of the 100 Days Campaign, which is the 2nd (Dutch/Belgian) light cavalry brigade under Major-Genral van Merlen. The brigade is made up of 6th (Dutch) Hussar regiment (in blue) and 4th (Dutch) Light Dragoon regiment (in green). I also added a commander and trumpeter figure at the front, leading the men in a charge.

I actually ran out of Hussar figures so had to add a couple of different figures from some left overs, look closely and you may spot them. However, this is not really noticeable at this scale and will not be too obvious at game's length, so I will sleep at night. 

This is the last unit I need for I Corps and they also complete the cavalry support compliment for the Corps. 

It has taken me nearly six months to complete I Corps from when I started in August. It's been a long journey and I have learnt a lot about the 100 Days Campaign, in particular, about the uniforms of the Dutch and Belgian troops! Research is a big part of this hobby and in historical wargaming, particularly, and it's an aspect I also really enjoy.

OK, so here are some pictures of the entire Corps. For now I'm satisfied with the results, however, there are a few bases that I will revisit in the future, the Guards and KGL, for example, should really be the other way around (two battalions in the Guards, four for the KGL). This can wait and doesn't affect the overall look of the figures:

And literally as I had finished the last unit, my postal order of French I Corps infantry marched through the letterbox! A quick word here about Baccus, I asked if I could change the ratios of command strips to infantry strips, to cut down on wastage as my battalions are made up of a different composition to the ratios of figures they sell. They replied instantly, asking me to detail the ratio change in the comments section of my order and when they arrived everything was sorted! Brilliant customer service.

On that note, I am going to have a break  from painting 6mm before I start proper on the French chaps (as it's Christmas and all...), but I managed to paint four as a tester before I embark on the full unit.

Finally there will be no more posts on this blog until the new year, so have a happy Christmas and I hope your stockings will be full of lead!

Thanks for reading!

Wednesday, 16 December 2015

1st Netherland Light Cavalry Brigade in 6mm

The penultimate unit of I Corps of the Allied Army in the 100 Days Campaign is the 1st Netherlands light cavalry brigade. It has two formations, the 4th (Dutch) light Dragoons (in dark blue) and the 8th (Belgian) Hussars (in light blue). The figures, as ever, came from the ever excellent Baccus.

I wasn't sure that the blue of the 8th Hussars was too light, but I needed a contrast with the darkness of the blue of the Dragoons to make the units obviously different. However, at this small scale, shades of colour are tough to see anyway, so it works.

This is the second of three cavalry bases which support I Corps in the Blücher 100 Days Campaign Cards that I have completed, so there isn't long to go until the full corps is finished.

The cavalry bases seem to build up a lot quicker than the infantry bases, this may be because there are fewer figures on the base in comparison, but they look as filled out as their footslogger comrades.

As I mentioned, there is one more base left to do for the entire Corps, so check back in future when I complete that one! 

I am also conducting a short (six questions) survey about people's online buying habits, if you could send two minutes filling it out for me, I would really appreciate it. Follow the link here:

And don't forget that I am still selling pre-painted rubble on EBay, in three different colours: Black, Brick Red and Dark Brown. Follow this LINK to buy:

Thanks for reading!

Saturday, 12 December 2015

1st Netherlands Heavy Cavalry in 6mm

Now that I have finished all the infantry for I Corps of the Allied army of the 100 Days Campaign, it's time to sort out the cavalry units that are attached to the unit in the Blücher cards.

Of these, there are three bases, the first of which is the 1st Dutch/Belgian Heavy Cavalry brigade. This unit was commanded by Maj-Gen. Jonkheer Trip and consisted of the regiments of the 1st (Dutch) Carabinier, 2nd (Belgian) Carabinier and 3rd (Dutch) Carabinier. The Dutch units are resplendent in their bicorns!

Thankfully, Baccus do the Netherland heavy cavalry, but disguised as Russian and Spanish Cuirassiers.

The three regiments of cavalry give this base a heavy packed feel and really fits the heavy cavalry idea.

Also, I came across the Hanoverian flags which I used for the last infantry base I completed. As I mentioned, I found these flags in a thread about someone else's Waterloo project, so I cannot claim any credit for them, neither can I verify if they are correct. I am merely reposting them here for other people's use (right click, then click 'save picture', paste it on to a Word document and print them!):

Two generic flags:


Duke of York:

I am also conducting a short (six questions) survey about people's online buying habits, if you could send two minutes filling it out for me, I would really appreciate it. Follow the link here:

Wargaming Survey

And don't forget that I am still selling pre-painted rubble on EBay, in three different colours: Black, Brick Red and Dark Brown. Follow this LINK to buy:

Thanks for reading!

Wednesday, 9 December 2015

1st Hanoverian Brigade in 6mm

And finally the last unit for I Corps of the Allied army during the 100 Days Campaign. It is the 1st Hanoverian Brigade commanded by Major-General Graf von Kielmannsegge. This unit gave me the biggest headache during researching the Allied army for this project.

The brigade consists of six battalions; Field Jägers, Light Battalion "Grubenhagen", Light Battalion "Lüneburg", Line Battalion "Osnabruck" (York), Line Battalion "Werden", and Line Battalion "Bremen". I discovered that the resource I was using for the uniforms, Cent-Jours, had got the uniforms wrong, however, I was able to get a list of corrected colours through some help on TMP. This was the first hurdle over with.

Secondly in Blücher, this unit is not classified as 'overstrength' which it would be with six battalions, therefore, I would only need four battalions on the base to cut down confusion in a game. In the interests of gaming I decided not to model the Grubenhagen battalion and instead only depicted, Luneburg, York, Verden and Bremen. I also left off the field jaegers, as there is no 'skirmisher' trait for this unit in Blücher.

Unfortunately, my problems didn't stop there. The third issue in this unit was flags. I had seen several different sources that mentioned the Hanoverian Brigade went into battle with flags, so I wanted to have these on the base. However, few could agree what was correct. I searched and searched online until I found a source by a fella who was recreating Waterloo in 1:20 ratio! He had created some flags for his Hanoverian Brigades and had posted them online (I can't for the life of me find the link again, but all credit for work goes to him, whoever he may be!). They looked good enough to me, so I rescaled them for 6mm and printed them.

It adds another dash of colour to the Allied side, red-coats (and green) and white flags, and makes for yet another interesting unit in the army.

This is the last infantry unit of I Corps, however there are still the three cavalry bases to complete the full Corps. Once these three are finished I'll post photos of the full corps and then it's onto the French...

I am also conducting a short (six questions) survey about people's online buying habits, if you could send two minutes filling it out for me, I would really appreciate it. Follow the link here:

Wargaming Survey

And don't forget that I am still selling pre-painted rubble on EBay, in three different colours: Black, Brick Red and Dark Brown. Follow this LINK to buy:

Thanks for reading!

Saturday, 5 December 2015

1st Dutch/Belgian Brigade (Detmers) in 6mm

The penultimate infantry unit of Allied I Corps from the Blücher 100 Days Campaign is the 1st Dutch/Belgian Brigade of the 3rd Netherlands Division, commanded by Colonel Detmers. This unit largely consisted of conscripts from Belgium and Holland, organised into six battalions, namely the 2nd (Dutch) Line, 4th (Dutch) Line, 6th (Dutch) Line, 17th (Dutch) Militia, 19th (Dutch) Militia and the 35th (Belgian) Jager. Despite their conscript and militia status, this brigade broke the Middle Guard at Waterloo.

The unit is 'overstrength' in the Blücher rules, which is why it has five units on the base. I left off the Belgian Jaegers, as skirmishers are not included in the unit traits and I didn't want to cause confusion during a game.There are occasional compromises to make in these bases.

The Dutch and Belgian troops were only awarded colours after the 100 Days Campaign, so I was able to leave off the flags for these units. They may have carried various banners into battle, but my limited research showed that this is still debatable and I couldn't find any examples of them anyway.

I like the 'chunky' look of the five battalion base, it certainly looks like it packs some weight.

Only one more base to finish now and I will have the infantry elements of I Corps completed. So check back for further updates.

I am also conducting a short (six questions) survey about people's online buying habits, if you could send two minutes filling it out for me, I would really appreciate it. Follow the link here:

Wargaming Survey

Thanks for reading!

Wednesday, 2 December 2015

1st Dutch/Belgian Brigade (Bijlandt) in 6mm

Another addition to the British 1st Corps for Blücher is the 1st Dutch Belgian Brigade of the 2nd Netherlands Division under Major-General Bijladnt. This is a unit made up of four battalions of 7th (Dutch) Militia led by Lt-Col. H Singendonck, 8th (Dutch) Militia under Lt-Col. W A de Jongh, 5th (Dutch) Militia under Lt-Col. J J Westenberg and 7th (Belgian) Line under Lt-Col. Vandensande. There was also a unit of Jaegers (27th Dutch), but as these would have been operating as skirmishers and the Blücher 100 Days Campaign cards gave this unit no skirmishers, I decided to leave them off to avoid confusion in a game.

The 7th Belgian Line battalion are at the front left and have a slightly different uniform from the Dutch Militia. The figures came from the excellent Baccus Napoleonic ranges.

This unit is classified as a 'conscript' unit in the Blücher rules and have an Elan score of only 5. This makes them a pretty weak unit.

Like the other Dutch/Belgian units in I Corps these battalions were not awarded their colours until after the 100 Days Campaign, so I have left off the flags.

Another week, another brigade, I have cleared my painting desk of anything that isn't Blücher related at the moment in order to finish of I Corps. Not long now!

Thanks for reading!

Saturday, 28 November 2015

2nd Dutch/Belgian Brigade in 6mm

I am punching forward with finishing the Allied I Corps for Blücher based on the 100 Days Campaign cards. The next completed unit is the 2nd Dutch/Belgian Brigade of 3rd Netherlands Division. This brigade was commanded by Maj-Gen. d'Aubreme and consisted of 3rd (Dutch) Line, 12th (Dutch) Line, 13th (Dutch) Line, 3rd (Dutch) Militia, 10th (Dutch) Militia,  3rd (Belgian) Jaeger and 36th (Belgian) Jager.

The 3rd Netherland Division remained in reserve on the extreme west of the Allied line during the Battle of Waterloo. However, they were thrust into the fray against the Imperial Guard towards the close of the action. The units in the brigade have no flags as I discovered that the Dutch/Belgian units at Waterloo were only awarded their colours after the campaign had come to a close, this made things a bit easier for me but I have now ended up with a lot of single figure flag bearers...

As mentioned this brigade had no less than seven battalions in its numbers. Two of these battalions were the Jaegers, so I modelled these as the skirmishers at the front of the unit. I only included four figures, although there were two battalions of them, as I didn't want to crowd the base too much as the base is already crowded with the five battalions of line and militia. However, this also works nicely as a visual shorthand for 'overstrength' units in the Blücher rules. It is easy to spot the 'overstrength' units on the tabletop, without having to refer to the base label in the heat of action.

The blue uniforms also add a splash of colour to the otherwise red ranks of I Corps. Now I only have a handful of brigades to finish to finish off the infantry elements of I Corps. Beyond this there is the three cavalry bases and maybe my first artillery unit!

Thanks for reading and check back for further updates!

Wednesday, 25 November 2015

2nd KGL Brigade in 6mm

This unit of the 2nd King's German Legion gave me a few sleepless nights trying to work out what to do with them for Blücher. The brigade was made up of two line battalions and two light battalions and the light battalions were equipped and fought much the same way as the celebrated Rifles in other British units. With this in mind I was told that the skirmishers would not fight in formation, so I set about covering the front of the base in individual riflemen.

However, I later found out that Light battalions would only deploy half their number as skirmishers, the others fighting in ranks. By this time I had already completed the basing and was moving on to another base! So this is why this base looks like it does:

In the future, I may go back and revisit this base, but for now I am half-happy with how it looks.

This Brigade was led by Col. Baron Ompteda and defended La Haye Sainte on the day of Waterloo. All the figures are from Baccus and the flags were sourced from Napflags, I resized them for 6mm and printed them.

With another Brigade finished (for now) for I Corps of the Allied army, I am not far off finishing the full corps.

Thanks for looking!

Sunday, 22 November 2015

More Star Wars Bits

In between the Blücher bases and The Great War miniatures, I found little time to paint some more of the 15mm Star Wars project I have been slowly putting together. The first are this batch of killer robots. They came from Ground Zero Games and look a little like the bounty hunter IG-88. I had to bend the arms on some of the figures to give them a better pose and couple snapped in the process. However, superglue came to the rescue.

It was a very basic paint job of undercoated in black, drybrushed with successive layers of gun metal and finally Games Workshop's Mithrill Silver.

Second up in this batch are a group of Highlander Studios' 'Minions'. These are much better than the Khurasan Stormtroopers; they are a correct height and proportion and the poses are far better in my mind. Also the blasters are more representative of the ones in the film.

I have another forty 'Minions' to paint, but before I go blind with the white I am trying to finish off my 6mm 1st Corps for the 100 Days Campaign, so they will have to wait a little while longer.

Thanks for reading!

Wednesday, 18 November 2015

The Last British for The Great War

I finished the Germans from The Great War board game the other week, so I pushed on and finished off their British counterparts. They were again mounted on the magnetic bases that I made a while back. Here are the last three infantry units.

Here is the bomber figure with four more infantry:

And the machine gun and mortar units.

As with the Germans, there are seventy five British figures in total that come with The Great War game. Its a good amount of figures that look great all together:

As I keep mentioning, I doubled up on the Kickstarter deal for The Great War, which means I have another seventy five British figures that are unpainted. I will paint them in the future, but for now, I am a little sick of khaki, so that is a project on the backburner for a while! Last Sunday, Ninjasurus Rex and I tried out the new movement boards in a game and they work really well. The magnetic properties are not too string to damage paint or the figures when you remove casualties and they make moving the figures around a whole load easier!

Thanks for reading!

Sunday, 15 November 2015

Storming the Barrikady Factory 17th October 1942 AAR

A few months ago I finished off the complete army list for the Rapid Fire! scenario 'Storming the Red Barricades Factory 17th October 1942' from the RF Third Supplement. These figures were put together as a single project and were scenario specific and on Saturday, Ninjasaurus Rex, Dean and myself gathered together to play the scenario out.

It was going to be a big one, especially with 170 German figures, 24 German Vehicles, 4 German guns, 184 Soviet Figures, 7 Soviet Vehicles and 3 Soviet guns on the board!. With a total of 354 figures, 31 Vehicles and 7 Guns we were going to test Rapid Fire! to it's breaking point!

The scenario condenses a week of fighting from the 16th to the 22nd of October when German forces tried to push their way through the complex of factory buildings. I set the board up as shown in the scenario map (with added cat) and it looked pretty bare. However, it was soon to fill up when we added the forces.

Here is the board, looking from the German lines (I apologise for the unfinished look, I really should have done more work on the scenery, even just painting the boards would be enough for now... Oh well... that's for the future!). The German objectives were the Office Complex, Foundry Hall and Assembly Hall (in three separate sections) of the Barrikady Factory. Each worth 20 points for a total of 100 objective points. The Germans had to hold at least 60 points worth of buildings by the end of the game to win, the Soviets had to stop this. The game would last a total of 20 turns. 

The railway line sat on an embankment against the edge of Tramvanaya Street (where the German hidden movement cards are placed) and this embankment was impassable to vehicles except on the left where the road sections are to replicate the railway bridge. German engineers had the ability to create a crossing point on the embankment, but this would have taken up to 1d6 turns to complete.

Looking back from Ninjasaurus' Soviet defence line, you can see the patches of minefields (the brown MDF boards) and his barricades between the buildings, along with his hidden units (half of which were dummies). The piles of steel girders were also impassible to vehicles making for only several places we could launch attacks.

The general plan for our attacking forces was to attempt to use sheer weight of numbers to force our way down the main street to the factories, using the armour as a spearpoint with the infantry in support (I took control of the armour, Dean took the infantry).

Our first point of stalling was having to deal with a decimated Soviet battalion in the ruined buildings to the right and factory militia on the left. It took a lot of firepower to winkle out these defenders and the attack couldn't precede until they were gone.

I managed to push past the defenders with three tanks from the 36th Panzer Regiment, who began crossing the barricades in the centre.

However, things were not so good on our left flank as we poured fire into the ruined buildings, but with little effect. Two dug-in T-34s of the 84th Tank Brigade were revealed to be situated by the side of the office complex and they began trading fire with my Panzer IIIs.

The rest of the 84th Tank Brigade (a T-34 and a T-70) lurked right next to the assembly hall and stalled my advance down the main drag. Also, Soviet reinforcements from the 650th Rifle Regiment began appearing from their landing areas on the Volga.

Calamity struck as two of my Panzer IIIs were brewed up by the dug-in T-34s.

Meanwhile, the German infantry revealed themselves in order to be able to move easier, however the bottleneck of the railway bridge was proving to be an issue. Everything was bunched up waiting for the tanks to clear the buildings.

The tanks, with help from the 244th Assault Gun Battalion (including a StuG33b), finally crushed the defenders of the buildings. Although I did lose the remaining tank of the second company of the 36th Panzer Regiment to a bad morale roll, Marders of the 4th Anti-Tank Battalion pushed over the barricades and began to engage the two dug-in T-34s.

Another choking point appeared, this time overseen by Soviet tanks. Without eliminating these threats, our attack was going nowhere.

There was still little movement at the railway embankment, there was a lot of men trying to get forward.

However, once the vehicles had moved there was a steady stream of infantry.

The assault guns began their attack on the Foundry Hall, defended by another depleted Soviet battalion. The aid to defence from ruins was demonstrated by the amount of time it was taking to clear the buildings with shellfire.The Soviets were proving hard to get out of there!

Gunfire was crashing up and down the main streets between Panzer IVs, IIIs, Marders, T-34s and a T-70 with only desultory results on all sides.

This continued until the remaining Panzers from the 36th destroyed two Soviet tanks and were able to turn their attention to the assembly hall defenders. One panzer had taken heavy damage, whilst a second was lightly damaged during the duel with the Soviet armour.

The situation midway through was looking bleak for the Germans, we had barely got off our starting points; although the armour was pushing forward, it needed infantry support to occupy the cleared buildings. The 13th Panzer Engineer Battalion did advance in its transports, ready to attack the foundry hall.

On our left flank, the Marders managed to heavily damage one T-34 and lightly damage the second. However, they were still a big threat to our advance.

A Marder took some light damage and the second was brewed up in the fight though. Meanwhile, the artillery observers nosed forward in their Kubelwagen. Maybe we would be able to get some artillery down on the Soviet positions?

I lost my second Marder in an exchange of fire with the dug-in tanks as more Soviet reinforcements took positions behind the buildings.

Not all was doom and gloom from the German perspective though, the Engineer battalion stormed the foundry hall and the assault guns began clearing the remaining Soviet defenders.

More and more German infantry were rushing forward, heading down the main roads to tackle the defences.

There was still the question of the hidden units in the office complex, were they dummies?

The assault guns on the right flank rolled over a minefield (with only one tank taking light damage!) and began to engage the defenders of the assembly hall. With little anti-tank capabilities, they had no chance.

With the Marders gone and Soviet infantry threatening them, I reversed the tanks of the 36th Panzer Regiment to try and engage the dug-in T-34s in order to clear the way for our attacking infantry. However, they seemed impervious to our shots!

Finally the units in the office complex were revealed and it was a nest of anti-tank guns, infantry mortars and quad AA Guns (Ninjasaurus had no idea what they were in his lists, otherwise I think they would have been revealed a lot sooner!). It looked like Pavlov's house in there!

The Soviet defenders were still stalling our infantry attack with rifle fire and mortars, we were having a real hard time pushing forward on our left flank.

The dug-in tanks were still being a thorn in our side as they brewed up another Panzer III, yet we were still unable to damage them further!

In the meantime, a Soviet battalion had managed to work its way behind our front line and began to threaten our artillery line. I dispatched the headquarters of the 14th Panzer Division to deal with the threat.

Gunfire was exchanged between the German engineers in the foundry hall and the Soviet defenders in the assembly hall. The objective was so close, yet so far away!

Despite looking like a major obstacle, artillery was ordered on the office complex. The regiment was on target and three 105mm howitzers and two 150mm howitzers fired for effect.

This strike caused 16 casualties, wiping out the two AT guns, the AA gun and several mortar crew. What had looked impregnable was suddenly empty!

Unfortunately, the German infantry were unable to press on this advantage, still stalling in front of combined rifle and shell fire. The remaining tanks of the 36th Panzer Regiment also failed their morale test and routed off board, leaving a gap in our centre.

Soviet defence fire from the factory buildings was intensifying and holding the engineers in check. The assault guns couldn't go forward without their infantry support, so this flank was bogging down as well.

With one final round of firing on turn 15 we called it a day. The German attack was blunted and it would have been near impossible for us to gain any further objectives.

Still sat fresh behind the factory buildings was a full Soviet battalion.

The final scene from the Soviet lines. Despite taking massive casualties the Soviets had saved the buildings and destroyed German hopes of reaching the Volga.

We ended the game on turn 15, rather than run to the full 20 as we knew the Germans had no chance at that point. We had reached our high watermark and no amount of slogging away would change the outcome. Plus we had been playing for nearly five hours at that stage and we were nearly as battered as the attackers!

It was a great game, despite losing. The railway bottleneck proved to be a massive issue, as did the 'men of the match'; the dug-in T-34s. Both stalled and blunted the attack. On reflection, it may have been better to allow the engineers to create a crossing point on the right flank and send an attacking force in that way. I am sure we will revisit this scenario at some point in the future and who knows how it will turn out then!

Thanks for reading!
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